![]() I'm fine with Nobushi's superior range, that's all well and good, but either the bleed has to be removed completely to compensate for that ridiculous damage, or the damage has to be nerfed to favour the bleed.Īll of it is just way too much to deal with, maybe that's just a problem for the Wardens, though. Superior speed, range, recovery speed, damage, and bleed to top it all off. Nobushi does 1.5 of those sections, and bleed still applies. I've also noticed how a heavy attack as Warden deals ~1 section of health, you know, what each player's health bar is separated into. I can parry about half of the Nobushi's heavy attacks in time, but the others seem to show up a bit too fast, and they recover too fast and get sent back to their optimal range, so I can't even get a fast light attack in after parrying them or throwing them into a wall. Anyway, good on you for reading the whole thing.įrom my speculation as playing as a Warden, half of the time, by blocks don't even stop the Nobushi from hitting me, taking in to consideration how the Nobushi only seem to have one or two unblockable attacks. I cannot learn if you do not give me information. ![]() If you are just sour and don't want the obviously most overpowered chracters balanced, then please make your own discussion, if you have noteworthy input on why some characteristics I pointed out aren't as bad as I made them seem, then please elaborate on why I am wrong, don't just state it. Sorry for the rant, I hope I can get some good input from others. I know the optimal action is to dodge, but that doesn't change the fact that blocking subsiquent attacks from the same direction as an assassin does not work properly.Ĥ.) Maybe consider NOT giving the player invinsiblty when performing actions in the story mode.ĮDIT: 5.) Cannot retrieve data after Duel with AI in Multiplayer. I have found this very frustrating, when the Berserker unleashes the 3 or 4 hit combo from the same direction. If you attempt to block in the direction you are already facing, there is a 50% chance it just won't do it. The issue lies with my love of the assassin characters that need to time blocks. They don't have to time blocks, and their dodges have nothing wrong, so they are no worse off than any other hero.ģ.) I have had numerous issues with blocks not registering. However, Valkyrie and Nobushi have rapid attacks (like assassins), hardhitting (like heavies), have range like the Vanguard (or longer), and. And the Vanguard characters are well balanced without having too much or too little of anything. ![]() Heavies (including the Hybrid Lawbringer, but excluding Conquerer, because his block is OP) are hard hitting with high HP, but slow as hell. The assassins are quick and have reposte abilities, but they have to time blocks and have short range. I feel as though the issue is that Hybrids (except Lawbringer) have been given the best of both worlds without the disadvantages of the other hero types. Valkyrie seems to have the same issue of having long range and rapid attacks as well. I mostly play the assassins, which only amplifies these problems, but I have almost quit playing the game entirely beacuse it is almost impossible to kill a mediocre Nobushi player as the characters with the shortest range, who are better at dodging than blocking, and have the least health.ġ.) I cannot play the game in fullscreen, when I try to change it, it defaults immidiately back to windowed mode.Ģ.) So far from what I have seen, Valkyire is seeming like she is as OP as Nobushi, with 5 unblockable attacks, and three of those also knocking you down. ![]() Nobushi has one attack that takes half of the HP of most heroes AND BLEEDS, and it is just a two-hit combo. Why does Nobushi have 5 bleed attacks, have the longest range AND quickest attacks, still hit when you dodge, and hit SO HARD. First of all, I was really expecting a Nobushi nerf, but instead Peacekeeper was nerfed, only making Nobushi more OP.
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